ANALYDICKS × RE FUND
Sports Metric Division · Leading-Edge Analytics Monetary Fund
CALCUTTA 2026
Tournament Intelligence · v4

THE METRIC
PLAYBOOK

Every stat we use to evaluate tournament teams — what it measures, why it matters, what the data says, and how much weight it carries in our model.

Tier 1 · Foundation
These two metrics account for 54% of our model
Adjusted Defensive Efficiency
AdjDE · KenPom / Barttorvik

Points allowed per 100 possessions, adjusted for opponent quality. The single most predictive metric for tournament survival. Defense travels — offense gets disrupted by pressure, shot-clock manipulation, and hostile environments.

Historical truth: No team ranked 201+ in AdjDE has ever reached the Elite Eight across 17 seasons (0-for-81). Top-15 AdjD teams reach E8 at 28.2% — vs. 11.9% baseline.
Model Weight32%
Adjusted Offensive Efficiency
AdjOE · KenPom / Barttorvik

Points scored per 100 possessions, adjusted for opponent quality. Elite offenses can survive poor shooting nights and find points in multiple ways. The pairing with AdjDE is what creates tournament-proof profiles.

Two-way teams (top-20 AdjO + top-20 AdjD) reach E8 at 52.3% — 4.4× the baseline rate. Only ~5–6 teams per year qualify.
Model Weight22%

The Two-Way Thesis

When evaluating auction value, the most important question isn't "how good is their offense?" or "how good is their defense?" — it's whether both are elite simultaneously. Defense alone with a weak offense reaches E8 at just 7.5%. Offense alone with weak defense: 9.7%. Neither compensates for the other. Both in the top 20 together: 52.3%.

52.3%Two-way E8 rate
4.4×vs baseline
~6teams/year qualify
0AdjD 201+ E8s ever
Tier 2 · Possession Control
Rebounds, shooting efficiency, turnovers — 31% combined weight
Offensive Rebound %
OR% · Second-chance currency

Percentage of available offensive rebounds secured. Second-chance points are the most reliable way to manufacture extra possessions in grinding, low-efficiency tournament environments when half-court sets are well-scouted.

Top-30 OR% teams reach E8 at 20.9%. The average E8 team ranks #80 in OR%, vs. #132 for non-E8 teams.
Model Weight11%
Offensive eFG%
eFG% · Shooting quality adjusted for 3s

Effective field goal percentage — field goal percentage adjusted for the extra value of three-pointers. Captures shooting quality more accurately than raw FG% by accounting for the 3pt premium. Teams that shoot efficiently from high-value spots win close games.

Top-15 eFG% offenses are 2.1× more likely to reach E8 than teams ranked 200+. Consistency across a season is more predictive than hot-streak shooting.
Model Weight10%
Turnover %
TO% · Possession preservation

Percentage of offensive possessions that end in a turnover. Ball security is a floor metric — teams that give it away create opponent momentum and destroy their own half-court offense at the worst possible moments in tournament play.

Teams ranked 221–365 in TO% reach E8 at just 2.6% — worse than random. Ball security is a hard floor for tournament success.
Model Weight8%
Defensive Rebound %
DR% · Ending possessions cleanly

Percentage of available defensive rebounds secured. Ends opponent possessions definitively — every missed defensive rebound is an invitation for the upset. Especially critical in close games where one second-chance bucket changes everything.

The average E8 team secures 73.4% of defensive rebounds vs. 70.8% for non-E8 teams. Seemingly small gaps compound across six games.
Model Weight2.5%
Tier 3 · Rim & PaintNEW v4
Structural paint dominance — 5% combined weight
Offensive Rim Rate
RimOff% · Dunks + Close 2s share of offense

Percentage of offensive shot attempts (and points) generated at the rim — dunks and close two-pointers. Teams with high rim access shoot higher percentages, draw more fouls, and generate the most efficient shots in basketball regardless of game environment.

Top-30 Rim Off teams reach E8 at 18.4% — 55% above baseline. Paint access is durable across game plans and defensive schemes.
Model Weight2.5%
Defensive Rim Rate
RimDef% · Opponent rim attempts allowed

Percentage of opponent shot attempts that come at the rim. Defenses that force opponents to shoot farther away degrade their efficiency — limiting dunk/close-2 access is the most reliable way to hold teams below their expected scoring output.

Teams that both generate high rim access offensively AND restrict it defensively (top-30 both) reach E8 at 21.7% — structural two-way paint dominance.
Model Weight2.5%
Tier 4 · Secondary Signals
Context and variance management — 9% combined weight
3-Point Attempt Rate
3PAr · Variance signal

% of field goal attempts taken from three. High 3PA rates introduce more game-to-game variance — great when they're falling, catastrophic when they're not. In the tournament, one cold 3-pt shooting night is all it takes.

Teams in the top-10 of 3PAr (most 3s) reach E8 at 8.4% — below average. The variance cost outweighs the efficiency gain.
Model Weight1.5%
Opponent 3PAr
Opp 3PAr · Variance defense

% of opponent field goal attempts from three. Defenses that force opponents into long twos or drive-to-contact situations limit variance — the opponent can't get hot from three if you don't let them shoot threes.

Teams allowing the fewest opponent 3PAs (bottom-30 Opp 3PAr) limit opponent hot-shooting variance — a modest but real structural edge across multiple rounds.
Model Weight1.5%
Net FT Rate Edge
FT Edge = (FTR − FTRD) + 0.25×(FT%−OppFT%)

Getting to the line more than your opponent, while also shooting better from the stripe. Free throws don't feel exciting until the last two minutes of a tournament game — then they decide everything. This edge score rewards both foul-drawing and FT execution.

Teams with Net FT Edge > +8 win close games (margin ≤5) at a disproportionate rate in tournament settings where late-game free throws decide outcomes.
Model Weight2%
Defensive eFG%
Def eFG% · Opponent shooting quality allowed

Effective field goal percentage allowed to opponents. Complements AdjDE by isolating shooting quality suppression independent of pace. A team can have a great AdjDE by forcing turnovers while still allowing easy shots when they do get attempts.

The best defenses combine low AdjDE with elite Def eFG% — meaning they're suppressing both possession frequency and per-shot quality. That combination is extremely rare.
Model Weight2%
Experience
Exp · Average roster years — the myth

Average years of experience in the rotation. Intuitively appealing — older teams should handle pressure better. But the data says otherwise: once efficiency metrics are accounted for, experience adds almost nothing predictive.

Experience is a trap: teams ranked 1–30 in experience reach E8 at just 2.3% — below average. The intuitive veteran premium is not supported by 17 seasons of data.
Model Weight0.5%
Complete Model Summary
Metric Wt Direction E8 signal strength Flag threshold
AdjDE — Adj Defensive Efficiency 32% Lower = better Top-15 → 28.2% E8 rate Rank 201+ = red flag (0-for-81 historically)
AdjOE — Adj Offensive Efficiency 22% Higher = better Top-15 → 32.4% E8 rate Rank 150+ with weak D = elimination profile
OR% — Offensive Rebound % 11% Higher = better Top-30 → 20.9% E8 rate Rank 250+ = low O-reb flag
eFG% — Off Effective FG% 10% Higher = better Top-15 → 2.1× E8 likelihood Rank 250+ = offensive floor concern
TO% — Turnover Rate 8% Lower = better Bottom-30 → 2.6% E8 rate Rank 200+ = high TO flag
RimOff% — Offensive Rim Share NEW 2.5% Higher = better Top-30 → 18.4% E8 rate Rank 300+ with low ORB = weak rim flag
RimDef% — Defensive Rim Allowed NEW 2.5% Lower = better Top-30 both rim metrics → 21.7% Rank 250+ = permissive rim defense
DR% — Defensive Rebound % 2.5% Higher = better Moderate — floor effect Below 68% = concern in close games
Net FTR — FT Rate Edge Score 2% Positive = better Strong in late-game scenarios Negative edge = disadvantage in close games
Def eFG% — Opponent Effective FG% 2% Lower = better Complements AdjDE Rank 200+ = soft perimeter defense
3PAr — 3-Point Attempt Rate 1.5% Moderate = better High 3PAr → lower E8 rate Top-15 nationally = 3-pt volatile flag
Opp 3PAr — Opponent 3PA Rate 1.5% Lower = better Limits opponent variance Rank 300+ = opponent 3pt exposure
Experience 0.5% Higher = (supposedly) better No clear gradient historically Rank 280+ = young roster flag